./online-gaming

Game hosting at scale.

Dedicated servers and cloud for game studios and publishers, near players, protected every match.

01Performance

Performance players can feel.

Single-tenant: no virtualization overhead, so game servers get full CPU, memory and network.

Run dedicated game servers, matchmaking and backend services on high-clock processors with local NVMe. Deploy in the regions where your players are and add capacity before a launch, a season or a tournament.

02Purpose-built

Built for game workloads.

Full hardware control. Scale for launches, tournaments and player surges without touching a physical server.

01

Custom configurations

CPU, RAM, storage, network sized to your engine, tick rate, players.

Dedicated servers
02

Dedicated CPU and I/O

No noisy neighbors: every core and NVMe drive is yours.

03

Capacity for peaks

Add servers before launches, events, seasons; capacity in writing.

04

Private connectivity

Private links between game servers, backend and DBs, all sites.

Global Gateway
05

DDoS protection

Arbor mitigation filters volumetric attacks before they reach a match.

Security
06

Global reach

Servers in your region; managed cloud on AWS and Google Cloud.

Explore locations

03Control

Full control of your infrastructure. And costs.

Dedicated servers at a flat monthly USD rate for long-running titles.

Root access, your own stack and engineers who understand game traffic.

Game server profile

CPU High-clock AMD EPYC processors

Storage Local NVMe

Network 1 Gbps dedicated port, unmetered

Protection Arbor DDoS mitigation

Locations Region of your choice

Compare servers

04Workloads

Everything a live game needs.

  • Dedicated game servers for your engine or custom builds
  • Matchmaking, lobbies and session services
  • Player data, inventories and leaderboards
  • Voice and chat relays close to players
  • Build pipelines and continuous integration
  • Telemetry, analytics and anti-cheat processing

Questions

Common questions.

Can we run our own game server builds?

Yes. Servers come with root access on Linux or Windows, so your game server builds, containers and tools run as on any modern stack.

How do you handle launch-day traffic?

Before launches and events, we plan capacity with you, add servers by region and confirm in writing.

Is DDoS protection included?

Dedicated servers are protected by Arbor DDoS mitigation. Protection levels for each service are confirmed in the proposal.

In every match

Closest server per player, attacks absorbed at edge.

Players connect to game servers near them. The Vonahost AI balances each match by region and keeps latency steady while traffic floods are absorbed at the edge.

Game servers close to your players, protected at the edge.

  1. 01MatchmakingPlayers placed on the nearest region.
  2. 02LatencyKept steady during the match.
  3. 03ProtectionAttack traffic stopped before the server.

Next step

Host your game worlds.

Tell us your engine, player counts and regions. We return the architecture, the locations and the monthly price in US dollars.